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Interactive Materiality

Overview

  • Type: Design module
  • Goal: Incorporate (i) theory on Interactive Materiality and (ii) observed material qualities in the design of an interactive artefact.

People

Kim Sauvé, (then) Eindhoven University of Technology, NL
Martijn van Dongen, (then) Eindhoven University of Technology, NL
Timo Lejeune, (then) Eindhoven University of Technology, NL

Description

For this module each team member collected images with traces of use on their everyday objects. With those images a collective affective analysis was conducted, describing the unique material qualities of each example and what it expressed. Afterwards one abstract notion was chosen for further development, which was in our case ‘heedlessness’. By means of multiple interaction explorations we tried to capture ‘heedlessness’ in a designed object. The last step towards creating an interactive materiality was to integrate our findings into a composite of materials with the fitting properties. The envisioned interaction was to emulate the rotational movement of two magnets and let the center piece of the object react to this, to create ‘heedlessness’. When the object is shaken the DC motor starts to spin in burst to create a centrifugal force. The object will keep on ‘shaking’ for a few burst when the user stops the shaking movement to give unexpected haptic feedback in a playful manner.